001 |
Meteor
(FX/Noise/Ambient)
|
The original sound source of the noise is a normal drum
phrase. By editing and metamorphosing the phrase with VariPhrase,
you will run into undiscovered sounds. |
002 |
Trippin'
EP (Piano/Keyboards)
|
By using the same wave for both Oscillator 1
and 2, then reversing one of the Oscillators, you can create
a completely different sound combination. |
003 |
VrtualRealty
(FX/Noise/Ambient)
|
A sound from another dimension, perfect for
Sci-fi movies. This sound comes from a combination between
VariPhrase and COSM’s Side Band Filter. |
004 |
Rich
Strings (Pad/Strings)
|
The bright orchestra sound is being stretched,
and then mixed together with beautiful strings. |
005 |
Acoustronic
(Bass/Guitar) |
Believe it or not, the original wave is a guitar
arpeggio. By controlling the Time with the LFO, it becomes
a completely different sound. |
006 |
Grain
Chord (Bell/Mallet/Hit)
|
V-Synth can freeze time. For this Patch, the
V-Synth takes out a piece of a guitar arpeggio. By manipulating
the TimeTrip Pad, you will hear the original arpeggio phrase. |
007 |
Sita(r)bla
(Ethnic) |
This Patch is created by using the powerful
effect from COSM’s Side Band Filter. By controlling
the TimeTrip Pad across the X-axis, the sound without the
Side Band Filter effect can be heard. Experience the difference. |
008 |
Noon
(Melodic Sequence)
|
This Patch is created by using VariPhrase’s
Time Control. A percussive Patch with a mystic atmosphere. |
009 |
Skewed
Metal (Lead) |
By controlling the overtones with COSM’s
Comb Filter, change the characteristic of the original sound.
Change the playback speed with aftertouch and D Beam. |
010 |
Dubvoice
(FX/Noise/Ambient)
|
The Time of the vocal phrase is over-edited
to create this SFX sound. |
011 |
Grainy
Metal (FX/Noise/Ambient)
|
Notice the coarse texture of this Patch which
was created by taking out the Pitch variable with COSM’s
Comb Filter. |
012 |
Intruders
(Synth) |
By over-lapping two Side Band Filters (COSM),
a unique attack and twist is produced. |
013 |
Drunken
Orch (FX/Noise/Ambient)
|
At first glance (listen), it’s a massive
orchestra or it might be a pipe organ, but gradually the sound
is dragged into chaos. |
014 |
Warp
Room (FX/Noise/Ambient)
|
By using the same wave for both Oscillator 1
and 2, and then reversing one of the Oscillators, you can
create a completely different sound combination. |
015 |
Flare
Star (Pad/Strings)
|
A combination between a Time controlled phrase
and COSM’s Side Band Filter. The sound texture of this
pad sound gradually shifts. |
016 |
Backstroke
(FX/Noise/Ambient)
|
The LFO controls the Time of this piano phrase
to simulate a multi-layered sound similar to an orchestra. |
017 |
Grange
Voice (Lead) |
A wild distortion is applied to a vocal phrase.
By playing the Time Trip Pad, the original vocal will start
to appear. |
018 |
Leisurely
(FX/Noise/Ambient)
|
From this stretched percussion phrase, a groaning
effect that can’t be heard anywhere else is produced. |
019 |
MetalRolling
(FX/Noise/Ambient)
|
By applying COSM’s Comb Filter to a reversed
wave, you can add new overtones to the sound. |
020 |
Innocent
Key (Melodic Sequence)
|
This Patch has a complex sound sequence, but
at the same time, this Patch lets you perform on the keyboard. |
021 |
Tablemount
(Synth) |
The playback speed is controlled by the velocity
from the keyboard. Play soft notes to slow down, or hard notes
for drastic sound changes. |
022 |
Gurge
(FX/Noise/Ambient)
|
A small difference in the LFO of the Oscillator
Time and the LFO of COSM’s Dual Filter, creates an interesting
sound like this. |
023 |
FrostedGlass
(Pad/Strings) |
This pad sound with a metallic and organ-like
feel is created from Analog waveform, and also from the effect
of COSM’s Side Band Filter. |
024 |
Arcadia
(Melodic Sequence)
|
A combination between Analog waveform, and a
kalimba phrase that reverses in the middle of the phrase.
The growing and expansive feel is created by using MFX's Stereo
Pitch Shifter, and also by tweaking the Pre Delay parameter
of the same MFX. |